![world of warcraft 2 map editor world of warcraft 2 map editor](https://war2.github.io/war2edit/img/cibola.jpg)
There may be opportunities for very advanced modders to use Unreal to do things that might not otherwise be possible via the editor, but our aim is for our editor to be more than capable of creating the vast majority of RTS UGC you see today.
#World of warcraft 2 map editor how to
Q: Will modders use Unreal to create content for our game?Ī: We considered a lot of options for how to approach mod support using UE5, and have decided on building an in-game editor that doesn’t require users to download Unreal. We’ll tackle a few of those questions here, as well as some we expect might arise based on our answers. Our decision to build our upcoming RTS in Unreal Engine 5 naturally raised questions within the UGC community about what modding in our game might look like. We want our editor to be a polished and accessible tool that empowers as many people as possible to be a part of building a future filled with fun new game experiences. In StarCraft: Brood War’s case, the UGC community has long used ScmDraft 2, a third-party editor that was endorsed by Blizzard during the release of StarCraft: Remastered. The Galaxy Editor released with StarCraft II was extremely powerful, allowing for complete overhauls of the game, but in some ways was less accessible than older RTS editors. The significance of a healthy UGC community can’t be understated, which is why ensuring our game has a powerful and accessible editor is one of our top development priorities.Įditor strengths and weaknesses have varied across different RTS titles.
![world of warcraft 2 map editor world of warcraft 2 map editor](http://twcjohnson.com/wp-content/uploads/2014/02/warcrafttwo13.jpg)
Passionate UGC communities like, , and have remained strong years after their respective games have ceased development. Across these different spheres of play, UGC fills a critical role by providing a sustained source of new and exciting content, created by and for the game’s community. UGC also contributes to competitive play by often contributing the latest and greatest competitive maps, something we discussed in more detail in Competitive Map Design and Our Thoughts on Competitive Map Design. UGC plays an important role in attracting and entertaining players looking for a change of pace, as well as creatives who enjoy building new experiences. Many of us at Frost Giant have backgrounds as modders or mappers in Blizzard games, and like many of you, we have fond memories of playing and creating custom maps and mods. Entire game genres, such as MOBAs and Tower Defense, trace their origins to custom games. The legacy of UGC in RTS games is beyond comparison. Players have now been creating and enjoying custom RTS game experiences across four different decades! Mouse, Diplomacy, Micro/Macro, Mini-Game Party, Mafia, Castle Fight, Phantom, Bounds, Risk II, Bunker Wars, Nexus Wars, Golems, 4v4 Micro Jungle, Hamsters vs.
![world of warcraft 2 map editor world of warcraft 2 map editor](https://i.ytimg.com/vi/mrjwqdxrXqA/hqdefault.jpg)
While things like YouTube tutorials and community-organized events could be considered UGC, for the purposes of this discussion we’re focusing on player-created maps, mods, and custom games.ĭesert Strike, Aeon of Strife, Defense of the Ancients, Cat vs.
![world of warcraft 2 map editor world of warcraft 2 map editor](https://bnetcmsus-a.akamaihd.net/cms/blog_header/o1/O1Y1CK9A228J1596065603825.jpg)
#World of warcraft 2 map editor free
Please feel free to offer your thoughts and opinions on any or all of the discussion areas below. We hope the breadth of this topic inspires discussion from a wide range of perspectives. User-generated content (UGC) is one of several pillars we view as essential to creating the next great RTS game. Here is a link to the reddit topic where we posted it. Would love to get some thoughts from this community about what you would like to see from our editor. I hope it is alright that I share it here. We (Frost Giant Studios) recently posted some details about what we are working on for our custom game editor in hopes of getting feedback from the modding community.